๐ซ The Setup: Sweet’s Call to Arms
CJ’s brother Sweet doesn’t sugar coat it. Glen Park crawling with Ballas, and a traitor named Little Weasel is hiding among them in the graves. The Grove Street Families need a statement and CJ is the one to make it. But first, he needs firepower. Enter Ammu-Nation, the iconic gun store where players first get access to serious weaponry.
Sweet tells cj to get over to Ammu-Nation, and get a heater.
This line hits hard. It’s not just a
mission it’s a rite of passage.
๐งจ Locked & Loaded: Ammu-Nation’s Role
Before this mission, Ammu-Nation is
just a locked teasing players with its neon promise. But once
“Doberman” kicks off, it becomes CJ’s armory. From pistols to SMGs, this is
where players start building the Gang for wars ahead.
Want to level up your shooting
skills? Don’t skip the Ammu-Nation Shooting Range side mission later in
the game. It boosts your weapon stats and earns you cash—perfect for players
chasing 100% completion.
Glen Park Showdown
Armed and dangerous, CJ heads to
Glen Park. What follows is a brutal turf takeover: three waves of Ballas
attacks, chaos in the streets, and finally, a face-off with Little Weasel. The
traitor tries to shift blame to Tenpenny, but CJ isn’t buying it. One bullet
later, Glen Park is Grove Street territory again.
This mission isn’t just action-packed—it’s
symbolic. It’s CJ’s declaration that Grove Street is back, and he’s not playing
nice.
Why This Mission Still Slaps
- Nostalgia overload:
For longtime fans, this mission is a throwback to when GTA missions were
raw, gritty, and personal.
- Gameplay evolution:
It unlocks gang wars and introduces territory control—core mechanics that
define the San Andreas experience.
- Character depth: CJ’s transformation from exile to enforcer starts here.
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